HTML5 > Canvas

Canvas Hover in HTML5

How to change the color of the rectangle by Mouse Hover using canvas HTML5


Canvas Hover

It is used to add the hover to the elemets to add the touch events

 <h4>Hover the rectangle to change the color</h4>
    <canvas id="mycanvas" width=300 height=200 style="border:5px solid green"></canvas>
    <script>
        var canvas = document.getElementById("mycanvas"),
        context = canvas.getContext("2d"),
        rects = [
            {
                x: 20,
                y: 10,
                w: 50,
                h: 50
            },

            {
                x: 200,
                y: 10,
                w: 50,
                h: 50
            }
        ],
        i = 0, r;

       
        while (r = rects[i++])
            context.rect(r.x, r.y, r.w, r.h);
            context.fillStyle = "blue";
            context.fill();

        canvas.onmousemove = function (e) {

           
            var rect = this.getBoundingClientRect(),
                x = e.clientX - rect.left,
                y = e.clientY - rect.top,
                i = 0, r;

            context.clearRect(0, 0, canvas.width, canvas.height); 

            while (r = rects[i++]) {
              
                context.beginPath();
                context.rect(r.x, r.y, r.w, r.h);
                context.fillStyle = context.isPointInPath(x, y) ? "blue":"yellow";
                context.fill();
            }

        };
    </script>
  • In the above code snippet we have defined the hover to change the color of the rectangle.  we have canvas element as id as mycanvas and width as 300 and height as 200, border as 5px solid green
  • var canvas as document.getelement ID as mycanvas and context as defined to the canvas
  • We have defined the two rectangles in the with the x, y, width and height values
  • In the nextline we are defing the i value as o, r, the while condition is used for incrementing the r value with r++
  • context.rect(r.x, r.y, r.w, r.h); - It defines the (x, y, width, height) values 
  • context.fillStyle = "blue"; - It defines the color of the rectangle color blue 
  • In the nextline we are having the function   canvas.onmousemove = function (e) to define the rectangle  with the x, y, i, r  values 
  • In the nextline we are using the while condition for the increment of the i value with defining the x,y, width, height values 
  • context.fillStyle = context.isPointInPath(x, y) ? "blue":"yellow" - The point in path (x,y) value defines the color as blue and when the hover is placed on the rectangle it will change the color as yellow

 

output

After Placing the hover it appears as

 

         

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