It is used to add the hover to the elemets to add the touch events
<h4>Hover the rectangle to change the color</h4> <canvas id="mycanvas" width=300 height=200 style="border:5px solid green"></canvas> <script> var canvas = document.getElementById("mycanvas"), context = canvas.getContext("2d"), rects = [ { x: 20, y: 10, w: 50, h: 50 }, { x: 200, y: 10, w: 50, h: 50 } ], i = 0, r; while (r = rects[i++]) context.rect(r.x, r.y, r.w, r.h); context.fillStyle = "blue"; context.fill(); canvas.onmousemove = function (e) { var rect = this.getBoundingClientRect(), x = e.clientX - rect.left, y = e.clientY - rect.top, i = 0, r; context.clearRect(0, 0, canvas.width, canvas.height); while (r = rects[i++]) { context.beginPath(); context.rect(r.x, r.y, r.w, r.h); context.fillStyle = context.isPointInPath(x, y) ? "blue":"yellow"; context.fill(); } }; </script>
hover
to change the color of the rectangle. we have canvas element as id as mycanvas
and width as 300
and height as 200
, border as 5px
solid greenvar canvas as document.getelement ID
as mycanvas
and context as defined to the canvasx, y
, width and height values i
value as o, r,
the while
condition is used for incrementing the r value with r++
context.rect(r.x, r.y, r.w, r.h);
- It defines the (x, y, width, height)
values context.fillStyle = "blue";
- It defines the color of the rectangle color blue canvas.onmousemove = function (e)
to define the rectangle with the x, y, i, r
values while
condition for the increment
of the i
value with defining the x,y, width, height
values context.fillStyle = context.isPointInPath(x, y) ? "blue":"yellow"
- The point in path (x,y) value defines the color as blue and when the hover is placed on the rectangle it will change the color as yellow
output
After Placing the hover it appears as
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