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It is used to create the different layers in the canvas element
<h2 style=" color:magenta"><i>canvas layers</i></h2>
<canvas id="mycanvas" width="250" height="200" style="border:5px solid green"></canvas>
<script>
window.addEventListener('load', function () {
var canvas = document.getElementById("mycanvas");
var ctx = canvas.getContext("2d");
var order = 0;
function drawLayer1() {
ctx.fillStyle = "rgb(20,0,10)";
ctx.fillRect(20, 20, 75, 80);
}
function drawLayer2() {
ctx.fillStyle = "rgba(10, 20,900, 9.5)";
ctx.fillRect(30, 30, 50, 50);
}
function draw() {
ctx.clearRect(0, 0, 250, 150);
if (order === 0) {
drawLayer1();
drawLayer2();
}
else {
drawLayer2();
drawLayer1();
}
}
setInterval(draw, 100);
setInterval(function () {
order = 1 - order;
}, 200);
}, false);
</script>
layers in the canvasmycanvas and width value 250, height value 200window.addeventlistener as the function load, we have given the var canvas id as mycanvas and context as canvas
var order =0 - It defines the order as 0 drawlayer1 and drawlayer2, we have defined the values of the fillstyle and fillRect values of the layersclearRect with the (x, y, width, height) valuesif condition with the with the order as 0 drawlayer1 and drawlayer2 , else drawlayer2 and drawlayer1
setInterval(draw, 100); - It animates the function drawlayer with the value 100
setIntervalfunction () - The setinterval function calls the draw function to animate the layers
output