Prev Demo
Analog Clock Using Canvas In HTML5
Next Demo
Write code here
J
|
B
|
A
<!DOCTYPE html> <html> <head> <title>Canvas clock</title> </head> <body> <h2 style="color:red"><b><i>Clock showing <span style="color:blue;">Current</span>Time</i></b></h2> <canvas id="canvas" width="200" height="200" style="background-color:white"></canvas> <script> var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var radius = 100; ctx.translate(100, 100); radius = radius * 0.9 setInterval(drawClock, 1000); function drawClock() { drawFace(ctx, radius); drawNumbers(ctx, radius); drawTime(ctx, radius); } function drawFace(ctx, radius) { var grad; ctx.beginPath(); ctx.arc(0, 0, radius, 0, 2 * Math.PI); ctx.fillStyle = 'white'; ctx.fill(); grad = ctx.createRadialGradient(0, 0, radius * 0.95, 0, 0, radius * 1.05); grad.addColorStop(0, 'green'); grad.addColorStop(0.5, 'white'); grad.addColorStop(1, 'orange'); ctx.strokeStyle = grad; ctx.lineWidth = radius * 0.1; ctx.stroke(); ctx.beginPath(); ctx.arc(0, 0, radius * 0.1, 0, 2 * Math.PI); ctx.fillStyle = 'green'; ctx.fill(); } function drawNumbers(ctx, radius) { var ang; var num; ctx.font = radius * 0.15 + "px arial"; ctx.textBaseline = "middle"; ctx.textAlign = "center"; for (num = 1; num < 13; num++) { ang = num * Math.PI / 6; ctx.rotate(ang); ctx.translate(0, -radius * 0.85); ctx.rotate(-ang); ctx.fillText(num.toString(), 0, 0); ctx.rotate(ang); ctx.translate(0, radius * 0.85); ctx.rotate(-ang); } } function drawTime(ctx, radius) { var now = new Date(); var hour = now.getHours(); var minute = now.getMinutes(); var second = now.getSeconds(); hour = hour % 12; hour = (hour * Math.PI / 6) + (minute * Math.PI / (6 * 60)) + (second * Math.PI / (360 * 60)); drawHand(ctx, hour, radius * 0.5, radius * 0.07); minute = (minute * Math.PI / 30) + (second * Math.PI / (30 * 60)); drawHand(ctx, minute, radius * 0.8, radius * 0.07); second = (second * Math.PI / 30); drawHand(ctx, second, radius * 0.9, radius * 0.02); } function drawHand(ctx, pos, length, width) { ctx.beginPath(); ctx.lineWidth = width; ctx.lineCap = "rectangle"; ctx.moveTo(0, 1); ctx.rotate(pos); ctx.lineTo(0, -length); ctx.stroke(); ctx.rotate(-pos); } </script> </body> </html>
Note: We DO NOT save your trial code in our database.
Output